![]() And if you couldn’t make a match on any of the available citizens, you’ll take a penalty card which scores a small number of negative points. If that citizen’s color matches the color of the domain above it, you’ll be able to take both the citizen and the domain for end game scoring. ![]() Each citizen is worth a certain number of end-game points, and some have a one-time power that allows the new owner to take another turn or up their roll chances in a future turn. On a turn, you get three chances to manipulate die rolls (à la Yahtzee) to match up with what a citizen card requires maybe that’s five blue faces on rolled dice, or dice in a large straight ( Yahtzee talk for a 1, 2, 3, 4, 5, for example), or a three-of-a-kind. A market of five domains (with point values starting at four, dropping from there) is lined up with cards from a draw pile featuring potential citizens, one citizen underneath each domain color. Players take turns rolling six dice with the standard D6 pips (1-6), but the dice also come with die faces in three different colors: red, blue and green. Your kingdom needs new citizens! Naturally, you’ll have to earn those citizens by rolling certain combinations of dice results to take them into the fold. King of the Dice (2017, HABA) does just enough right to serve as a family-weight gateway game with Yahtzee-style dice rules, cute artwork, and simple math. In preparation for King of the Dice: The Board Game, the publisher was kind enough to send the original to give my family a chance to learn the base game first.
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